What that means in practice is that pressing the movement button will send you flying forward or you can press-and-hold to select a beam point in the distance and zap over to there. In Doom VFR movement is through two options: you can dash, teleport, or use a mixture of the two. It's not quite as satisfying but it still works well in the heat of battle. Instead, there's a new mechanic: when an enemy is damaged and dazed sufficiently, you can beam through them and make them explode. This mechanic would probably have been far too difficult to implement in VR and probably dangerous for your health anyway. If you're expecting to be able to tear off arms and batter demons back to Hell - like you can in the animated kill moves in the main Doom game - then you're going to be disappointed. Instead, you're playing a new character battling through a new storyline but with the same familiar maps. This is not the same game but in a virtual reality space.
Where other developers might have just taken the original game and ported it into VR, id Software took a different stance. So just how does such a rip-roaring kill-fest stand up in the world of virtual reality? Porting Hell into virtual reality When we heard that version was getting a VR makeover, we could barely contain our excitement. It had you tearing off limbs and smashing in demon's faces with aplomb. In 2016 a gruesome reimagining of Doom was released to critical acclaim. The first version of Doom was released way back in the hazy days of 1993, but like all good things, it's not a series that's disappearing any time soon. A series that essentially kick-started the first-person shooter (FPS) genre and an utter nostalgic classic. (Pocket-lint) - Doom is a staple of the gaming world.